Sacred underworld quest1/4/2023 ![]() That having been said, the overwhelming majority of players of games strive to reach every available goal. I suppose that in the end it comes down to personal preference. ![]() Yet if one would be able to find every piece of every set at a given difficulty how rare would they be? And how overpowered would you be with many of them giving absurd advantages like %LL?! Yeah, look the other way and you'll see there's a reasoning to be made for each side of the question. PS: The fact that the set/unique pool is much wider and that there's an added difficulty in finding everything is the most sound argument so far, and I can sympathize. ![]() So I go back to my opening line to say, why do people complain about having choices when they can be had, or not? I think I'll never quite understand. There are no "pure" ways of playing this game or any game. And please, if a player wants to cheat he/she cheats. You can grind XP and gear as much as you want, so how is that any different from grinding skill/attribute points? At the risk of sounding repetitious, it's again, optional. No one forces anyone to play in specific ways to take more of the game than it was supposed.Īgain I find it funny that no one seems to complain about a player being able to grind bosses repeatedly in LAN mode, and yet that's part of the original game design. And even if one uses the patch, doing either of those two quests is again optional. The fact of the matter is that content was restored and content was introduced, but using the patch is purely optional. You can agree or disagree, and yet the CM Patch also isn't part of the "original code", so again I fail to see what's so wrong about a non-official patch changing the way some things work anyway. Now the fact that with CM Patch that particular quest can give you a bonus that wasn't originally coded into the game is another issue. So why should a good deed quest like Feed the Poor be available for a Shadow Path character?! It may seem petty or miniscule but it's still a moral choice so it fits with the game concept. That's not poor design but the way the game was actually designed, with moral choices. That in turn will limit the way you play since both main quests are a bit different, plus some quests are only available to either side (Panem et Circenses for instance is Shadow Path only). Yes the game gives you choices, by design, to choose either a Light or Shadow Path character. I always find it funny when people complain about being able to make choices. ![]()
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